

Scale UVs across multiple meshes for uniform texel ratios. Relaxes compressed shells after unwrap i.e. Find areas of UV distortion in animations.
#Setting up unwrella plug in update#
Stretch colours update live on animated meshes. Stretch shader works with all existing UV tools in Maya and 3ds Max. See colourised stretch of unwrapped meshes in both UV and 3D windows.

Scale shells relative to each other to get uniform texel ratios.

Shells packed to minimise wasted texel space. Two different unwrapping algorithms geometric and organic. Unwrap accurately with the minimum number of seams. Unwrap selections of faces, automatically creates new UV shell. Symmetrical meshes = symmetrical unwraps. Unwrap a 150000 polygon mesh in under 10 seconds. New unwrapping algorithms, vastly improved speed and accuracy. Roadkill Professional has been written from the ground up, specifically designed for unwrapping high polygon 3D meshes quickly and accurately.
#Setting up unwrella plug in mac os#
The new version of the massively popular UV tool, Roadkill, now fully integrated into Maya and 3ds Max on Windows, Linux and Mac OS X, for both 32-bit and 64-bit Operating systems. Joe Alters Shave & Haircut 5.1 for Maya 2010 Kickstandlabs Stretchmesh v1.6 for Maya 2010
